MacOS build on Github to consider

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MacOS build on Github to consider

Jared Meidal
About four years ago some discussion occurred around rejuvenating a build system for MacOS. I have since noticed a individual in that discussion has code and build instructions open on Github, and has continued to develop here:
After trying out the build, I like the ability to work without X11 in a native app appearance. I'm not an app developer, but would like to raise attention to this as a project which has gone a long way to benefit Mac users.

--Jared

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Re: MacOS build on Github to consider

Martin Owens-2
On Tue, 2018-02-20 at 22:45 -0500, Jared Meidal wrote:
> About four years ago some discussion occurred around rejuvenating a
> build system for MacOS. I have since noticed a individual in that
> discussion has code and build instructions open on Github, and has
> continued to develop here:
> https://github.com/valerioa/Inkscape-MacOS-Curated-Build
> After trying out the build, I like the ability to work without X11 in
> a native app appearance. I'm not an app developer, but would like to
> raise attention to this as a project which has gone a long way to
> benefit Mac users.

This is very interesting. Especially the notes about not being able to
effectively contribute to the inkscape project (when we were back on
launchpad) we need to invite the developer and maybe spend some of our
time on bridging that, especially making sure that her customisations
can be accomodated into our master branch without too much extra work.

I recently had a friend at the Harvard Bioinformatics lab who had used
Inkscape extensively and loved the project, admit that he had to buy a
propritary vector graphics package to do a poster, because Inkscape on
Mac was so poor quality.

This was after I asked if he would consider using Inkscape. So, clearly
he thought hard about using Inkscape on his Mac.

A second event happened only yesterday at the South End Tech Center,
anoutreach community center for underprivillaged kids. They have CnC
and other physical project based programming. They are using Inkscape
and will continue to, but they're using Mac, Windows and Ubuntu. Ubuntu
is clearly th thing that Inkscape works on the best, while Windows is
slightly harder because they struggled to get the DXF12 extension to
work with the po2edit requirement (I fixed that now) but the Mac
version... it was doing some odd things. Like dragging and dropping a
symbol would turn it into a raster image (how is that even possible?)
and various other issues, menus, keyboard all things that the linked
repository claims to fix.

I got my contact there to install via homebrew, it took 6 hours to
install but aparently is working much better. So apart from the install
time, there's clearly a build that isn't quite so bad out there.

Martin,

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Re: MacOS build on Github to consider

Maren Hachmann
Am 21.02.2018 um 22:32 schrieb Martin Owens:
> On Tue, 2018-02-20 at 22:45 -0500, Jared Meidal wrote:
> but the Mac
> version... it was doing some odd things. Like dragging and dropping a
> symbol would turn it into a raster image (how is that even possible?)
> and various other issues, menus, keyboard all things that the linked
> repository claims to fix.

- Not sure, but can you test if the installation instructions on the
download page help fix these issues:
https://inkscape.org/en/release/0.92.2/mac-os-x/107/dmg/

> I got my contact there to install via homebrew, it took 6 hours to
> install but aparently is working much better. So apart from the install
> time, there's clearly a build that isn't quite so bad out there.
>
> Martin,
>
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Re: MacOS build on Github to consider

Inkscape - Dev mailing list
In reply to this post by Martin Owens-2
I would add that I've had the same experience with a close designer
friend who was very open to using Inkscape, but gave up because they
were on a Mac. I have no doubt that this would make a huge difference
for a lot of potential users, as a lot of designers gravitate towards
Apple hardware. I'm not a developer, so I may not be the best choice,
but I'm willing to reach out to him if no one else has the time/interest.

Ryan

On 02/21/2018 02:32 PM, Martin Owens wrote:

> re using Mac, Windows and Ubuntu. Ubuntu
> is clearly th thing that Inkscape works on the best, while Windows is
> slightly harder because they struggled to get the DXF12 extension to
> work with the po2edit requirement (I fixed that now) but the Mac
> version... it was doing some odd things. Like dragging and dropping a
> symbol would turn it into a raster image (how is that even possible?)
> and various other issues, menus, keyboard all things that the linked
> repository claims to fix.
>
> I got my contact there to install via homebrew, it took 6 hours to
> install but aparently is working much better. So apart from the install
> time, there's clearly a build that isn't quite so bad out there.
>
> Martin,


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